Hunting grounds are areas where the player can confront enemies and get food very quickly.
The player must select cards from a hand, which triggers actions, until there are no more cards in the deck, the number remaining of which is indicated at bottom left.
Various information is shown on the right, including the amount of food the player has collected, the characters stats, or the stats of the card the player is hovering over, as well as a map of the area.
Card types
Card name
Usage
Exit card
Allows the player to move forward in the map.
Blocked exit card
The player must use the power of his characters to destroy the door and advance, but he skips a turn, allowing the enemies to become more powerful.
If the player has not destroyed the door when the deck is empty, the player has lost.
Rival card
Triggers a fight against an enemy and wipes all cards from the hand when selected. If not selected, the enemy eats food and gains power. The enemy automatically attacks the player if it runs out of food.
Rivals card
Identical to the rival card, but the player must face a series of enemies. Wipes all cards from the hand.
Boss card
Triggers a fight against a very powerful enemy. Wipes all cards from the hand.
Hunt card
Gives food to the player. Wipes all cards from the hand except enemies.
Fish card
Gives food to the player. Wipes all cards from the hand except enemies.
Harvest card
Gives food to the player. Wipes all cards from the hand except enemies.
Bonus card
Increases the hand size by one card. Wipes all cards from the hand except enemies.