Hunting grounds screen (Kitty Pride): Difference between revisions

From Wikitty Pride
Jump to navigation Jump to search
No edit summary
No edit summary
 
(20 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:Hunting screen illu.png|thumb|The hunting ground screen in Kitty Pride.]]Hunting grounds are areas where the player can confront enemies and get food very quickly.
[[File:Hunting screen illu.png|thumb|The hunting ground screen in Kitty Pride.]]'''Hunting grounds''' are areas where the player can confront enemies and get [[Cooking screen (Kitty Pride)|food]] very quickly.


The player must select cards from a hand, which triggers actions, until there are no more cards in the deck, the number remaining of which is indicated at bottom left.
The player must select cards from a hand, which triggers actions, until there are no more cards in the deck, the number remaining of which is indicated at bottom left.


Various information is shown on the right, including the amount of food the player has collected, the characters stats, or the stats of the card the player is hovering over, as well as a map of the area.
Various information is shown on the right, including the amount of food the player has collected, the characters stats, or the stats of the card the player is hovering over, as well as a map of the area.
There are three main hunting grounds over the course of the game at [[Flightown]], in the [[wool forest]] and in [[Catty woods]], and an optional one in [[Lucia's labo]] that can be unlocked once [[Lucia Nifty|her]] and [[Nessie]]'s side quests have been completed. It allows players to face the game's most powerful bosses once again.


== Card types ==
== Card types ==
Line 49: Line 51:
|}
|}


== Liste des terrains de chasse et où les trouver ==
== Hunt, fish and harvest cards ==
For these three card types, the game randomly draws 6 elements from these lists:
{| class="wikitable"
!Hunt - 0 to 50% chance getting it
!Fish - 0 to 100% chance getting it
!Harvest - 50% to 100% chance getting it
|-
|
* '''Mouse''' - 0.2~0.3kg
* '''Vole''' - 0.2~0.6kg
* '''Lizard''' - 0.5~0.75kg
* '''Frog''' - 0.5~1.0kg
* '''Snail''' - 0.15~0.3kg
* '''Shrew''' - 0.05~0.15kg
* '''Sparrow''' - 0.24~0.4kg
* '''Heron''' - 2.0~3.75kg
* '''Bat''' - 0.2~0.4kg
* '''Quail''' - 0.5~1.0kg
* '''Rabbit''' - 1.0~2.5kg
|
* '''Zebrafish''' - 0.05kg
* '''Guppy''' - 0.1~0.2kg
* '''Platy''' - 0.2~0.4kg
* '''Clownfish''' - 1.5~2.0kg
* '''Cardinal fish''' - 0.12kg
* '''Angel fish''' - 1.0~2.0kg
* '''Betta''' - 0.4~0.6kg
* '''Pearl gourami''' - 1.0~1.5kg
* '''Killfish''' - 0.1~0.5kg
|
* '''Cherry''' - 0.5~1.0kg
* '''Raspberry''' - 0.2~0.4kg
* '''Blueberry''' - 0.05~0.2kg
* '''Grape''' - 0.2~0.5kg
* '''Spinach''' - 0.05~0.1kg
* '''Strawberry''' - 1.2~1.8kg
* '''Apple''' - 3.0~4.0kg
* '''Pear''' - 3.0~4.0kg
* '''Peach''' - 3.0~4.0kg
* '''Orange''' - 2.6~3.2kg
* '''Banana''' - 2.4~4.0kg
|}
 
== List of hunting grounds ==
{| class="wikitable mw-collapsible"
!Name
!Location
!Map                                                           
!Door strength
|-
![[Flightown]]
|The exit at the top right of the town center.
|
........S...4-6-7-E
........|...|...|..
........1-2-5...8..
..........|........
..........3........
|4000000
|-
![[Wool forest]]
|The cave where [[Drake Biggs|Drake]] and [[Gatto Levigato|Gatto]] slept.
|
......2-4-6...10.. ..
......|...|...| .. ..
....0-3...7-9-11.. ..
....|.....|...| .. ..
....S...5-8...12-13-E
|4000000
|-
![[Catty woods]]
|Exit at the top right of the second map from the [[wool forest]].
|
S...4-7-9 .. .13-16-17..
<nowiki>|...|</nowiki>...| .. .| .. .| ..
1...5...10-12-14.. .18-E
<nowiki>|...|</nowiki>...| .. .| .. .. ..
2-3-6-8-11.. .15.. .. ..
|4000000
|}
{| class="wikitable mw-collapsible"
!Name
!Species
|-
![[Flightown]]
|
{| class="wikitable"
! rowspan="2" |
! rowspan="2" |Spawn chance
! rowspan="2" |Alpha chance
! colspan="4" |Training level chance
|-
!Ordinary
!Trained
!Athletic
!Overpowered
|-
![[Wolf]]
|21.6%
|10%
|100%
|
|
|
|-
![[Dog]]
|26.3%
|10%
|51%
|28%
|14%
|7%
|-
![[Hyena]]
|26.4%
|10%
|100%
|
|
|
|-
![[Fox]]
|25.7%
|10%
|37%
|36%
|18%
|9%
|}
|-
![[Wool forest]]
|
{| class="wikitable"
! rowspan="2" |
! rowspan="2" |Spawn chance
! rowspan="2" |Alpha chance
! colspan="4" |Training level chance
|-
!Ordinary
!Trained
!Athletic
!Overpowered
|-
![[Rabbit]]
|19.8%
|0%
|
|
|50%
|50%
|-
![[Cheetah]]
|18.5%
|10%
|37%
|36%
|18%
|9%
|-
![[Sheep]]
|41.1%
|0%
|72%
|16%
|8%
|4%
|-
![[Tiger]]
|2%
|10%
|44%
|32%
|16%
|8%
|-
![[Cat]]
|18.6%
|10%
|
|40%
|40%
|20%
|}
|-
![[Catty woods]]
|
{| class="wikitable"
! rowspan="2" |
! rowspan="2" |Spawn chance
! rowspan="2" |Alpha chance
! colspan="4" |Training level chance
|-
!Ordinary
!Trained
!Athletic
!Overpowered
|-
![[Cat]]
|31.9%
|10%
|
|
|
|100%
|-
![[Fox]]
|25.3%
|10%
|
|
|
|100%
|-
![[Cheetah]]
|24%
|10%
|
|
|50%
|50%
|-
![[Hyena]]
|16.7%
|10%
|
|40%
|40%
|20%
|-
![[Gnoll]]
|2.1%
|10%
|100%
|
|
|
|}
|}
[[Category:Gameplay]]
[[Category:Ordinary pages (3000 bytes, 1 illustration)]]
[[Category:Finished]]

Latest revision as of 12:56, 25 November 2024

The hunting ground screen in Kitty Pride.

Hunting grounds are areas where the player can confront enemies and get food very quickly.

The player must select cards from a hand, which triggers actions, until there are no more cards in the deck, the number remaining of which is indicated at bottom left.

Various information is shown on the right, including the amount of food the player has collected, the characters stats, or the stats of the card the player is hovering over, as well as a map of the area.

There are three main hunting grounds over the course of the game at Flightown, in the wool forest and in Catty woods, and an optional one in Lucia's labo that can be unlocked once her and Nessie's side quests have been completed. It allows players to face the game's most powerful bosses once again.

Card types

Card name Usage
Exit card Allows the player to move forward in the map.
Blocked exit card The player must use the power of his characters to destroy the door and advance, but he skips a turn, allowing the enemies to become more powerful.

If the player has not destroyed the door when the deck is empty, the player has lost.

Rival card Triggers a fight against an enemy and wipes all cards from the hand when selected. If not selected, the enemy eats food and gains power. The enemy automatically attacks the player if it runs out of food.
Rivals card Identical to the rival card, but the player must face a series of enemies. Wipes all cards from the hand.
Boss card Triggers a fight against a very powerful enemy. Wipes all cards from the hand.
Hunt card Gives food to the player. Wipes all cards from the hand except enemies.
Fish card Gives food to the player. Wipes all cards from the hand except enemies.
Harvest card Gives food to the player. Wipes all cards from the hand except enemies.
Bonus card Increases the hand size by one card. Wipes all cards from the hand except enemies.

Hunt, fish and harvest cards

For these three card types, the game randomly draws 6 elements from these lists:

Hunt - 0 to 50% chance getting it Fish - 0 to 100% chance getting it Harvest - 50% to 100% chance getting it
  • Mouse - 0.2~0.3kg
  • Vole - 0.2~0.6kg
  • Lizard - 0.5~0.75kg
  • Frog - 0.5~1.0kg
  • Snail - 0.15~0.3kg
  • Shrew - 0.05~0.15kg
  • Sparrow - 0.24~0.4kg
  • Heron - 2.0~3.75kg
  • Bat - 0.2~0.4kg
  • Quail - 0.5~1.0kg
  • Rabbit - 1.0~2.5kg
  • Zebrafish - 0.05kg
  • Guppy - 0.1~0.2kg
  • Platy - 0.2~0.4kg
  • Clownfish - 1.5~2.0kg
  • Cardinal fish - 0.12kg
  • Angel fish - 1.0~2.0kg
  • Betta - 0.4~0.6kg
  • Pearl gourami - 1.0~1.5kg
  • Killfish - 0.1~0.5kg
  • Cherry - 0.5~1.0kg
  • Raspberry - 0.2~0.4kg
  • Blueberry - 0.05~0.2kg
  • Grape - 0.2~0.5kg
  • Spinach - 0.05~0.1kg
  • Strawberry - 1.2~1.8kg
  • Apple - 3.0~4.0kg
  • Pear - 3.0~4.0kg
  • Peach - 3.0~4.0kg
  • Orange - 2.6~3.2kg
  • Banana - 2.4~4.0kg

List of hunting grounds

Name Location Map Door strength
Flightown The exit at the top right of the town center.
........S...4-6-7-E
........|...|...|..
........1-2-5...8..
..........|........
..........3........
4000000
Wool forest The cave where Drake and Gatto slept.
......2-4-6...10.. ..
......|...|...| .. ..
....0-3...7-9-11.. ..
....|.....|...| .. ..
....S...5-8...12-13-E
4000000
Catty woods Exit at the top right of the second map from the wool forest.
S...4-7-9 .. .13-16-17..
|...|...| .. .| .. .| ..
1...5...10-12-14.. .18-E
|...|...| .. .| .. .. ..
2-3-6-8-11.. .15.. .. ..
4000000
Name Species
Flightown
Spawn chance Alpha chance Training level chance
Ordinary Trained Athletic Overpowered
Wolf 21.6% 10% 100%
Dog 26.3% 10% 51% 28% 14% 7%
Hyena 26.4% 10% 100%
Fox 25.7% 10% 37% 36% 18% 9%
Wool forest
Spawn chance Alpha chance Training level chance
Ordinary Trained Athletic Overpowered
Rabbit 19.8% 0% 50% 50%
Cheetah 18.5% 10% 37% 36% 18% 9%
Sheep 41.1% 0% 72% 16% 8% 4%
Tiger 2% 10% 44% 32% 16% 8%
Cat 18.6% 10% 40% 40% 20%
Catty woods
Spawn chance Alpha chance Training level chance
Ordinary Trained Athletic Overpowered
Cat 31.9% 10% 100%
Fox 25.3% 10% 100%
Cheetah 24% 10% 50% 50%
Hyena 16.7% 10% 40% 40% 20%
Gnoll 2.1% 10% 100%